Class: MSPhysics::SceneData
- Defined in:
- RubyExtension/MSPhysics/scene_data.rb
Overview
Instance Method Summary collapse
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#axes ⇒ Geom::Transformation
Get scene axes.
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#camera ⇒ Sketchup::Camera
Get scene camera.
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#hidden_entities ⇒ Array<Sketchup::Entity>
Get scene hidden entities.
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#hidden_layers ⇒ Array<Sketchup::Layer>
Get scene hidden layers.
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#initialize(*args) ⇒ SceneData
constructor
A new instance of SceneData.
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#rendering_options ⇒ Hash
Get scene rendering options.
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#shadow_info ⇒ Hash
Get scene shadow info.
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#style ⇒ Sketchup::Style
Get scene style.
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#transition(scene_data, ratio) ⇒ void
Transition between this and the desired scene data.
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#use_axes=(state) ⇒ Object
Enable/disable axes transitioning for this scene.
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#use_axes? ⇒ Boolean
Determine if axes transitioning is enabled.
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#use_camera=(state) ⇒ Object
Enable/disable camera transitioning for this scene.
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#use_camera? ⇒ Boolean
Determine if camera transitioning is enabled.
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#use_hidden_entities=(state) ⇒ Object
Enable/disable hidden entities transitioning for this scene.
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#use_hidden_entities? ⇒ Boolean
Determine if hidden entities transitioning is enabled.
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#use_hidden_layers=(state) ⇒ Object
Enable/disable hidden layers transitioning for this scene.
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#use_hidden_layers? ⇒ Boolean
Determine if hidden layers transitioning is enabled.
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#use_rendering_options=(state) ⇒ Object
Enable/disable rendering options transitioning for this scene.
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#use_rendering_options? ⇒ Boolean
Determine if rendering options transitioning is enabled.
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#use_shadow_info=(state) ⇒ Object
Enable/disable shadow transitioning for this scene.
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#use_shadow_info? ⇒ Boolean
Determine if shadow transitioning is enabled.
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#use_style=(state) ⇒ Object
Enable/disable style transitioning for this scene.
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#use_style? ⇒ Boolean
Determine if style transitioning is enabled.
Methods inherited from Entity
Constructor Details
Instance Method Details
#axes ⇒ Geom::Transformation
Get scene axes.
#camera ⇒ Sketchup::Camera
Get scene camera.
#hidden_entities ⇒ Array<Sketchup::Entity>
Get scene hidden entities.
#hidden_layers ⇒ Array<Sketchup::Layer>
Get scene hidden layers.
#rendering_options ⇒ Hash
Get scene rendering options.
#shadow_info ⇒ Hash
Get scene shadow info.
#style ⇒ Sketchup::Style
Get scene style.
#transition(scene_data, ratio) ⇒ void
Manually wrap the operation.
This method returns an undefined value.
Transition between this and the desired scene data.
#use_axes=(state) ⇒ Object
Enable/disable axes transitioning for this scene.
#use_axes? ⇒ Boolean
Determine if axes transitioning is enabled.
#use_camera=(state) ⇒ Object
Enable/disable camera transitioning for this scene.
#use_camera? ⇒ Boolean
Determine if camera transitioning is enabled.
#use_hidden_entities=(state) ⇒ Object
Enable/disable hidden entities transitioning for this scene.
#use_hidden_entities? ⇒ Boolean
Determine if hidden entities transitioning is enabled.
#use_hidden_layers=(state) ⇒ Object
Enable/disable hidden layers transitioning for this scene.
#use_hidden_layers? ⇒ Boolean
Determine if hidden layers transitioning is enabled.
#use_rendering_options=(state) ⇒ Object
Enable/disable rendering options transitioning for this scene.
#use_rendering_options? ⇒ Boolean
Determine if rendering options transitioning is enabled.
#use_shadow_info=(state) ⇒ Object
Enable/disable shadow transitioning for this scene.
#use_shadow_info? ⇒ Boolean
Determine if shadow transitioning is enabled.
#use_style=(state) ⇒ Object
Enable/disable style transitioning for this scene.
#use_style? ⇒ Boolean
Determine if style transitioning is enabled.